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J Black

The Three-E Strategy for Overcoming Resistance to Technological Change (EDUCAUSE Quarte... - 0 views

  • According to a 2007 Pew/Internet study,1 49 percent of Americans only occasionally use information and communication technology. Of the remaining 51 percent, only 8 percent are what Pew calls omnivores, “deep users of the participatory Web and mobile applications.”
  • Shaping user behavior is a “soft” problem that has more to do with psychological and social barriers to technology adoption. Academia has its own cultural mores, which often conflict with experimenting with new ways of doing things. Gardner Campbell put it nicely last year when he wrote, “For an academic to risk ‘failure’ is often synonymous with ‘looking stupid in front of someone’.”2 The safe option for most users is to avoid trying something as risky as new technology.
  • The first instinct is thus to graft technology onto preexisting modes of behavior.
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  • First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This “Three-E Strategy,” if applied properly, has been at the core of every successful technology adoption throughout history.
  • Technology must be easy and intuitive to use for the majority of the user audience—or they won’t use it.
  • Complexity, however, remains a potent obstacle to realizing the goal of making technology easy. Omnivores (the top 8 percent of users) revel in complexity. Consider for a moment how much time some people spend creating clothes for their avatars in Second Life or the intricacies of gameplay in World of Warcraft. This complexity gives the expert users a type of power, but is also a turnoff for the majority of potential users.
  • Web 2.0 and open source present another interesting solution to this problem. The user community quickly abandons those applications they consider too complicated.
  • any new technology must become essential to users
  • Finally, we have to show them how the enhanced communication made possible through technologies such as Web 2.0 will enhance their efficiency, productivity, and ability to teach and learn.
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    First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This "Three-E Strategy," if applied properly, has been at the core of every successful technology adoption throughout history.
Kathleen Cercone

Web 2.0 for the Classroom Teacher - 0 views

  • you find Web 2.0 tools that might
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    Tools
Susan Mansour-Taleb

Classroom 2.0 - 0 views

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    I think that this is the class that will help me to learn Web 2.0
Paul Beaufait

Wissahickon School District's eToolBox - home - 41 views

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    "an alphabetical index of Web 2.0 tools, from Blogs to Wikispaces, with evaluations and recommendations for each one." (Carole, Wikispaces Blog, Best Educational Wikis of 2010, 2011.01.17 [retreived 2011.01.28])
Tero Toivanen

I'm okay, you're okay. Introducing OKMindMap! | Moodle News - 25 views

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    "OKmindmap is a cloud-based mindmap by a talented group of researchers at Kongu National University and JinoTech,  South Korea. This service is touted by its developers as the world's first pure Scalar Vector Graphics (SVG) based web mindmap technology. It is Freemind compatible, Web 2.0 feature-rich, and it has a Moodle plugin!"
LUCIAN DUMA

Call :Teachers worldwide are invited to join free #edtech20 project #socialmedia & #sem... - 0 views

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    BLOGGING USING WEB 2.0 AND SOCIAL MEDIA IN XXI CENTURY EDUCATION:
Jeff Johnson

Collaborative Learning Using Web 2.0 Tools (Erin Freeman and Heath Sawyer) - 0 views

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    Moving at the Speed of Creativity
Tom Daccord

Innovative Teachers Network - 0 views

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    Welcome! We are a global community of educators who value innovative uses of information and communication technology to enhance teaching and learning experiences.
Thomas Galvez

Wired Campus: Web 2.0 Classrooms Versus Learning? - 0 views

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    The author poses the question then elicits responses. Good conversation!
Kathleen Cercone

FunnelBrain - Answers, Questions, Flashcards | AP Calculus, AP History, AP Psychology, ... - 0 views

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    FunnelBrain is a collaborative academic question and answer flashcard site for online learning.
David Wetzel

How to Integrate Podcasting into Science and Math Classes - 0 views

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    Most of today's students either own or use iPods, iPod Touches, MP3 Players, and computers everyday. These digital tools provide a natural strategy to support student learning - Podcasts!
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